Wednesday, May 14, 2014

The Refusal Of Time - MET

This post talks about an exhibit at the MetroPolitan Museum Of Art, New York.
The Artist made a five - channel video installation titled The Refusal Of Time with the purpose of meditation on time and spacial aspects of colonialism, globalization and his own intellectual life.
This thirty minute video explores various attributes of time.

I really like how he works around Albert Einstein's idea of 'railway stations don't operate exactly on schedule. This was clearly shown in his 4 tier work, where one act was done on 4 different time slots. And in between there was a weird version of a pendulum made of wood working continuously with the same intervals.

I enjoyed the part where the room suddenly looks like a Galaxy or the milky way , and there are sound waves that go across the room. That makes the sounds feel like its running through my body. The colonialism was shown when a man keeps walking around the room and shows the labour he puts in.
He shows his intellectual work through his journal.

He used really good sounds that sounded like wavelengths, it gave the whole room a feel of being inside a machine and it is continuously working but at different speeds and modes.




Final Project : DREAMS AND LADDERS


  

Dreams And Ladders 

This is my final project for time class. 

We were supposed to make anything that is non linear time, that means that the time should not be moving forward in the usual manner. 

So for my video my concept came from the board game snakes and ladders.

I am the inventor or the game snakes and ladders and I have been getting cues in the dream on how to make this game. 
So every time I sleep I get a clue on what format the game has to take. But each dream as you see ends with a snake's hiss. That signifies that every time I am trying to go forward with my dream I get bit by a snake and I am taken back to reality. 
So in this video the dreams are in the green effect and the coloured drawings are the reality. 

The last dream where you see only blurry surroundings is the dream where I don't get any clue but the only thing clear this time is the snake. So the last part to the game is the snakes which perform the same role in the game as they do in my dream.

The non linear part is the combination of dream being reality and reality being just a means of documentation. And the dream segments are always interrupted with reality unlike linear time that does not stop for anyone.

At the last I type that the game is done, and I can sleep. But suddenly you see I delete that and write wake up, that is the last climax where I explain that what you saw was actually all just one single dream and there wasn't any reality as such, but in my mind the whole process what documented. 

I have made it very literal, but in my critique people who din't know what snakes and ladders the game is were a little confused. Rest I was complimented on my editing, everyone seemed to have liked the grid video and the filters I used. 

This has been a great great journey so far, I have learned a lot in this class. And truly thank my professor for every bit of that. This is going to be great help in my future and education at Parsons.